: i) AN Se WARNING: READ BEFORE USING YOUR PLAYSTATION®2 COMPUTER ENTERTAINMENT SYSTEM. A very small percentage of individuals may experience epileptic seizures when exposed to certain light patterns or flashing lights. Exposure to certain patterns or backgrounds on a television screen or while playing video games, including games played on the PlayStation 2 console, may induce an epileptic seizure in these individuals. Certain conditions may induce previously undetected epileptic symptoms even in persons who have no history of prior seizures or epilepsy. If you, or anyone in your family, has an epileptic condition, consult your physician prior =‘ to playing. If you experience any of the following symptoms while playing a video game — dizziness, altered vision, eye or muscle twitches, loss of awareness, disorientation, any involuntary movement, or convulsions — IMMEDIATELY discontinue use and consult your physician before resuming play. WARNING TO OWNERS OF PROJECTION TELEVISIONS: Do not connect your PlayStation 2 console to a projection TV without first consulting the user manual for your projection TV, unless it is of the LCD type. Otherwise, it may permanently damage your TV screen. USE OF UNAUTHORIZED PRODUCT: The use of software or peripherals not authorized by Sony Computer Entertainment America may damage your console and/or invalidate your warranty. Only official or licensed peripherals should be used in the controller ports or memory card slots. HANDLING YOUR PLAYSTATION 2 FORMAT DISC: e This disc is intended for use only with PlayStation 2 consoles with the NTSC U/C designation. e Do not bend it, crush it or submerge it in liquids. e Do not leave it in direct sunlight or near a radiator or other source of heat. e Be sure to take an occasional rest break during extended play. e Keep this compact disc clean. Always hold the disc by the edges and keep it in its protective case when not in use. Clean the disc with a lint-free, soft, dry cloth, wiping in straight lines from center to outer edge. Never use solvents or abrasive cleaners. WI Ye bo 12 14 18 20 24 25 26 27 28 29 36 38 41 Contents Getting Started Basic Controls Story Characters Character Selection Playing the Game Wilderness & Dungeons Towns The Main Menu Status Items Positions Notes Proficiencies Options & Quicksaves Battles Adventuring Tips Theme Song Credits Limited Warranty oe = GETTING STARTED : ae ma WE askeak sea a a PLAYSTATION®2 COMPUTER ENTERTAINMENT SYSTEM MEMORY CARD slot 2 MEMORY CARD siot 1 disc tray RESET button OPEN button USB connector * Note: Illustration may not match all PlayStation 2 console types. For owners of SCPH-70000 series PlayStation 2 systems, refer to the setup instructions supplied with your system. Set up your PlayStation®2 computer entertainment system according to the instructions in its Instruction Manual. Make sure the MAIN POWER switch (located on the back of the console) is turned ON. Press the RESET button. When the power indicator lights up, press the OPEN button and the disc tray will open. Place the ROMANCING SAGA*« disc on the disc tray with the label side facing up. Press the OPEN button again and the disc tray will close. Attach game controllers to the controller ports. Follow on-screen instructions and refer to this manual for information on using the software. Starting the Game New Game controller port 1 controller port 2 Start a new game from the very beginning. After you choose a character (see pp. 9-10) and configure your settings, the game begins. Load Data Pick up from where you left off using a previously saved game. Select data to load iia from the list. You can save up to 15 games as long as there is enough space on your — = memory card (8MB) (for PlayStation®2). Continue Resume your game from a quicksave (see p. 28). You can have only one quicksave at a time, and it is not overwritten until you create a new one. You can keep using the same one if you wish. Saving your Game Save your game by visiting inns in town (see p. 14). Make sure you havea memory + card (8MB) (for PlayStation®2) with 250KB of free space or more inserted into MEMORY CARD slot 1 before you begin playing. To create a quicksave, select 4 “Quicksave” (see p. 28) from the main menu anywhere in the game. Remember, your quicksave will remain saved until you make another one. L2 button R2 button L1 button R1 button directional buttons left analog stick A\ button (L3 button when pushed down) O button SELECT button ANALOG mode button X button [_] button START button right analog stick (R3 button when pushed down) The controls differ depending on the situation. The following explains the default controls, which you can change by selecting “Button Config” in the Options menu. Note: This game may be incompatible with controllers other than the DUALSHOCK®2 analog controller. Only controller port 1 can be used. The controller in Romancing SaGa will always be in analog mode, enabling use of the left analog stick. Press the L1 button, R1 button, START, and SELECT buttons together to perform a soft reset, returning the game to the start menu. Controls in the Wilderness, Dungeons, and Towns (See pp. 12 to 17) Cancel / Use proficiency (See p. 13)/ Exit vehicle / Skip dialogue and events Confirm / Talk / Inspect / Ride vehicle Leave room / Exit to world map (in town) / Compare current equipment (only at shops} L1 button/R1 button | Cycle proficiencies (dungeons and wilderness) / Cycle characters (at shops) Controls in the Main Menu (See pp. 18 to 19) Controls in Battle (See pp. 29 to 33) @® button Change modes (See p. 22) / Synthesize spells (See p. 23) / View trade window (See p. 24) @® button View detailed status of weapons and armor (See p. 22) START button View quick help L1 button/R1 button | Cycle characters 2 button? btn directional buttons cance cof Select action category/Select action left analog stick Select action category/Select action Chere me Toggle battle order (See p. 29) THE WORLD OF ROMANCING SAGA Mardias was created by the god Marda. Long ago, war raged between three wicked gods—Death, Saruin, and Schirach—and the lord of all gods, Elore. At the end of that long conflict, Death and Schirach were stripped of their powers. And at last Saruin was imprisoned through the might of the ten Fatestones and the hero Mirsa’s ultimate sacrifice. A thousand years passed, and the Fatestones were scattered throughout Mardias. All this time the powers of evil festered. Now, eight adventurers answer the call of destiny to embark on a journey. But only one person can decide how their stories will unfold across the vast realm of Mardias. That person is you. Eight Characters All eight main characters grew up in different places, have different backgrounds, and are journeying for different reasons. The story of Romancing SaGa begins once you choose one of them. Of course you might run into some of the other seven as you adventure across Mardias, and you may be surprised by what has become of them. Ten Regions of Mardias Mardias, the world where your adventures take place, is made up of ten major regions. Each is home to different cultures and climates. You will start from one of these places, and grow in strength through contact with other people. Come, gather allies to your side and embark on a journey across the vast realm of Mardias! ® CHARACTERS ~ Albert “May Justice Rule” A Noble’s Son The son of Lord Rudolf of Rosalia, master of Isthmus Keep. As Rudolf’s heir, he was strictly trained from childhood in both academia and swordcraft. He believes in justice and dreams of becoming a royal knight, but he also has a naive side. Aisha “Strength for the Future” A Maiden from a Nomad Tribe A member of the Taralians, a tribe of nomads who wander the Steppes of Galessa. She lost both parents at a young age, and was raised by her grandfather Nizam, elder of the tribe. Growing up among peace-loving and pure-minded people, she developed a curious and cheerful personality. cate te. ae ee { > ~ A ai Wea, ae | en he, Fenn aN ‘ J : Sik 2, * Jamil “Ambition to Climb Higher” A Thief from the City An ambitious youth operating in Estamir, capital of Kjaraht. He grew up an orphan, but is optimistic and carefree. Although a lowly thief, he dreams of someday snatching the ultimate prize: a Fatestone. Claudia “A Secret Long Hidden” A Ranger of the Forest A guardian of Mazewood, located in the south of the Bafal Empire. She was raised by the witch Eule, a longtime dweller of the forest. She has a warm personality and loves nature and peace, and the animals of the wood honor her. It is said that a great secret surrounds her origins. ax CHARACTERS Hawke “A Soul on Fire” A Pirate The captain of the pirate vessel Lady Luck. This sea dog trusts nothing but his own skill and luck. He has gained many followers due to his refusal to kill meaninglessly, and has amassed much notoriety among the buccaneers who sail from Pirate Coast. Sif “Valor Unyielding” A Warrior from the Hinterlands Valhalland is a realm far to the south, covered in perpetual snow. Sif hails from Gato’s Village, a place near its borders. She followed in her parents’ footsteps to become a warrior, and now helps defend the hamlet. Still, she has never ventured beyond the marches of her homeland. : bee ON gts 2 ~ Gray “Total Freedom” An Adventurer An accomplished adventurer who travels the world for love of treasure. Countless brushes with danger have toughened his mind and body. He is swayed by neither riches, power, nor appeals to morality. And if the situation calls for it, he does not hesitate to kill. Barbara “Dancing with Sincerity” A Traveling Dancer A member of a band of entertainers who make a living performing all over the world. She regards her chosen profession seriously, and practices with great fervor. Yet she is also versed in the ways of the world, and can defend herself well should the need arise. CHARACTER SELECTION a 4- - al . OR Seer eee. - ‘© “= : » 7 ; — ae Sos .7 ; — a. oe ~ Select a Character << mr neneme en Choose your character from eight protagonists. Your choice will determine where your story begins. Choose wisely, for once your choice is made, it cannot be revoked. CHARACTER'SERE GH Compare Characters = _______Touna Noblenan First pick a character to play. See page 21 for information on ai the starting statistics shown on the left side of the screen. lnltioh Sttribates Name your Character Enter the name you wish for your character. Once finished, select “Confirm” or press the START button. directional buttons /| Select letter left analog stick © button Enter letter ® button Delete one letter : . SCANS UR TE sv «SOC Select Starting Class Here you can choose the starting class for your character. Classes are similar to occupations, and they help define your character’s strengths. For more information, see “Changing Classes” on p. 16. —_ , Bat lie me eee a a i << P ETT eR tes fg YE - a os te cas f iat Enter Player’s Name ~~ - Soy, 5 . * AS a Se ee, Enter your name here. The input method is identical to that of naming your character. The name you enter here will appear under the “Notes” section of the main menu (see p. 26). Choose Gender Enter your gender. You can select “male,” “female,” or “unknown.” Your gender does not affect your character’s attributes. | Vibration Feature Select whether to activate the vibration feature of the DUALSHOCK®2 analog controller. Use the directional buttons or push the left analog stick left and right to make your selection and confirm by pressing the & button. You can always change this setting by opening the main menu and selecting “Options” (see p. 28). Final Confirmation Here you can review the information you entered. If everything is correct, press the @& button to begin the adventure. If you would rather make changes, press the © button to return to the previous screen. Keepin mind that the information you enter cannot be changed once you start your game. GAMEPLAY SUMMARY There are six main ways to interact with Romancing SaGa. Each is summarized below. For more information about each facet, see the explanation for each outlined in later pages. Dungeons Pp. 12-13 Out in the wilderness, dark and sinister places abound where one can find treasure chests and monsters. Some dungeons are ruled by a single powerful foe. = Battle Pp. 29-33 You can spot groups of monsters in dungeons, towns, and the wilderness before fighting them. If you run into them, combat begins. Also, certain events can trigger a battle. Towns Pp. 14-17 5 Escape from the wilderness by entering a town. There you can speak to its citizens to learn clues. You can also stay at inns to rest and save your game. Main Menu __sPp. 18-19 Press the @ button anytime you're in a dungeon, the wilderness, or in town to view the main menu. Here you can do things like change your equipment and view your characters’ status. ec . World Map P12 -4 Press the @ button when the indicator is displayed to view the world “j_ map. You can move from place to place by selecting the region and destination you wish to visit. Many of your mn wan ontir Se reereye will find-en . traps, ot entrances to towns and dungeons. Some dungeons are ruled by a fae creature “ec inside. The Interface Your character moves in the direction in which you point the left analog stick. Press it slightly to walk and fully to run. You can walk (but cannot run) with the directional buttons. ut Find Chests Activated proficiencies (see p. 27) are displayed here. This represents a group of monsters. If you make contact with it, a battle will ensue (see pp. 29-33). Indicates your current heading. The name of your current location. It displays whenever you come to a stop. The World Map You can view the world map by exiting a wilderness area or by pressing the @ button while in a town’s streets (see pp. 14-17). Switch between the world map and the regional map by pressing the @ button. At the start of the game you can only view it, but as you progress in the game, you can use the world map to return to any place you have visited. Keep in mind that you can’t move anywhere from the “World Map” option in the main menu. Pee - ar Pah ee = . Rata os =" 5 ~$-<) ee ESS & DUNGEONS age OF Sere 7 >... - a. J r Se Talking to People and Other Actions” Press the & button when next to people or things to talk to or examine them. You can open treasure chests with the button, and also board vehicles by pressing the & button. Using Proficiencies You can gain proficiencies by paying money at a mentor (see p. 16). These include skills like Jump and Find Chests. For more information on proficiencies, see p. 27. You'll see “@ Proficiency” whenever you're at a place where you can use them. If several proficiencies are available, you can cycle them by pressing the L1 and R1 buttons. You aight be able to juap this. Proficiencies are usable only a set number of times, but you can recharge them completely by staying at an inn (see p. 14). aN Also, you can use proficiencies when no uses are available, : aifer Map but all your party members will suffer a loss of 1 life point (see p. 19). Enemy Symbols Combat begins when you make contact with an enemy symbol. A yellow exclamation point appears when they find you, and they always pursue. They will give up if you outrun them, so try to avoid them if you don’t want to fight. Also, you can gain first strike if you touch their backs, and they can gain first strike if they attack you from behind. Lastly, a melee can sometimes result, where all combatants are close together, and deal greater damage. Be careful whenever you are close to an enemy! Pausing and Minimaps Press the START button to pause the game. When paused, the game shows a simple “minimap” of the area you’re in, but only if you possess one. Minimaps of towns are gained from members of the Volunteer Brigade (see p. 35), and others are gained from treasure chests in dungeons and other places. new friends er purchase new equipment. If uit ‘re ever unsure of what to do et a people in town for hints. When in Town Towns give you a chance to talk to people, buy things, and advance the story. Walking through town is similar to moving through dungeons or across the wilderness. Remember, you can exit your current location by pressing the @ button any time you see the “Exit” option on the bottom of the screen. Ej Inns Here you can save your game, restore LP (see p. 19) and DP (see p. 20), regain uses of your proficiencies and first-aid kits, and also repair damaged weapons. Different classes of rooms convey different benefits, so choose the room that seany Saat best fits your needs and budget. Remember, weapons that Restores allotted proficiency uses. have been tempered (see p. 17) by a blacksmith can no eraser mars weapons) longer be repaired at an inn. | ie A Ne] sy Shops Shops carry all sorts of items, like weapons, armor, and medicine. Shops in Mardias either belong to one of the three trade consortiums, or are independent. To learn more about these consortiums, see p. 15. Crystal Cartel A trade organization headquartered in Crystal City, it developed vernie, an alloy good for tempering light arms. KA Draconian Merchants _A long-established guild based in the Bafal Empire, they developed garal, an alloy suited for tempering heavy arms. Re) ] Maritime Imports A company that targets coastal and outlying regions, they carry a wide variety of goods but are prone to shortages. ~ beets pacer = egy? ee : - Using the oe ae 7 x | ee 2S Many kinds of stores do business in town. You must learn to recognize them and their inventories to use them effectively. Remember, you can toggle the item’s information display by pressing the ® button. Press the @ button to compare the shop’s item with the one you currently have equipped. Inventory Money The total amount of gold your party currently Siete Price If a level is displayed instead of price, it means that you don’t ave enough clout at that shop. Details Information on the merchandise currently selected, like type and attributes. Inventory Status Quick Help View things like how many Press the SELECT button items the character can carry, to view quick help. and the count of the selecte merchandise currently in your inventory. Vendor Ratios and Your Clout There are three trade consortiums in the world of Romancing SaGa, and every store there does business with at least one of them. Each time you purchase an item from a shop, you increase the gauge that corresponds to the consortium that place does business with. Then, when you completely fill the gauge, you gain a new level with that consortium. When that happens, all shops that do business with that consortium start to offer you better prices and a wider selection of goods. Your clout represents your standing at the shop you're currently visiting. It reflects your vendor levels and the ratio of the business the shop does with each vendor. Because of this, it’s generally a good idea to choose one consortium early and to do all your shopping with its affiliate stores. Three forms of educationr are availabe at mentors: training in your class, changing classes, and learning proficiencies. Train in Your Class Here you can spend jewels (see p. 18) to hone skills and learn new ones. For example, if you train as a swordsman, you will gain the first level in the long sword, foil, and two-handed sword skills. You will perform “glimmers” (see p. 30) in battle'easier, thereby learning new techniques. And you will also slightly reduce the amount of durability points you spend. When you complete more training in the same class, your skills will rise further, letting you perform even greater techniques and further reduce the expenditure of BP. Change Classes You can qualify for a new class by combining the skills gained in previous classes. Your expenditure of BP and DP can change depending on which class you choose. Also, you may gain greater magic or attack power or even become more able to execute combinations (see p. 30) in battle. Remember, there is no cost for changing classes. Learn Proficiencies Instruction in proficiencies is purchased with money. Press the L1 and R1 buttons to select the character you want to learn proficiencies, and press the ¢& button to confirm. Remember, when you increase the level of the proficiency’s category, the maximum number of uses of that proficiency rises. Skills Whenever characters learn new skills and raise their levels, they become more able to gain glimmers in battle. There are three main types of skills: Combat skills include foil and martial arts, schools of magic like hydrology, and adventuring skills include search and survival skills. These skills are gained and further honed at mentors in town. Skills can only be purchased at mentors, so whenever you reach a new town, don’t forget to check the local mentor. eo Pte Saf Se tape a nb eb GQ Martial Arts Masters Here characters can change the mode (see p. 22) of martial arts techniques they know, like Punch. Whenever they gain multiple modes, you can use the @ button to change modes in battle. Ae Magic Shops Here your characters can purchase and learn skills in the different schools of magic. Press the L1 and R1 buttons to select the character you want to learn magic, and press the & button to confirm. There are ten schools of magic, and characters who cast spells of one school cannot use spells from its opposite school (like pyrology and hydrology) in the same battle. Pyrology Hydrology Aerology Terrology Illusions Demonology Cosmology Sorcery Bewitchery Necromancy Blacksmiths Here you can improve your weapons and armor, temper them with new materials, and change their modes. You can cycle through your characters by pressing the L1 and R1 buttons, and then choose the weapon or piece of armor to temper. You can view details on your weapons and armor by selecting them. Then you can choose which service to request. Apothecaries Here they can mix the herbs you gathered in the wilderness or gained in battle. They can also create mixtures of various effects. Depending on their level and the mixture of herbs, they can sometimes concoct [F potions of incredible power. Lastly, you can recharge your first-aid kit's FF DP by bringing them herbs you don’t need anymore. Wherever you 80, “indoors or F out you can access the main menu by pressing the @ button. From here you can equip items, switch positions, quicksave your game, and fine-tune a multitude of other settings and preferences. 7 B a Overview Menu See detailed information on the various headings listed elsewhere in this manual. Money and Jewels Money can be obtained by numerous methods in town or out in the field. Jewels can be earned in battle, but are mostly to be gained by completing quests. Money can be used for shopping, and jewels can be exchanged for skills through training with a mentor. Location Time Party Members Where you currently are. Indicates total Lists all current playing time. members of your party. HP Represents a character’s hit points, a measure of remaining endurance. LP Tallies life points, the basic ' unit of a character’s vitality. BP Shows the battle points available to { a character. Some actions require BP to perform. Hit Points (HP) , oo This value indicates the current physical fortitude of a ladle character. Damage in battle causes the loss of HP with each attack received. If HP should reach 0, the character is incapacitated and cannot fight until some HP is restored. Balms and healing spells can be used by other party members to revive a fallen comrade. HP automatically regenerates to maximum level at the end of a battle. Life Points (LP) Life points are the fundamental measure of a character's vitality. If this number falls to 0, the member is removed from the party or, in the case of the playable character, the game is over. Unlike HP, LP is not restored at the end of a battle and can only be replenished by staying at an inn. A party member loses LP when that character: is attacked while fallen. performs a technique or spell beyond his or her skill level. retreats from an enemy. takes a critical hit. is the victim of a trap. uses a proficiency with no remaining uses. (All party members lose 1 LP in this case.) Bi €) Bi Bi € € Battle Points (BP) Battle points are consumed when certain techniques, spells, or other actions are performed. BP are displayed as current BP/maximum BP +amount of BP regenerated each turn. Battles always begin with base BP and add the +BP each turn regardless of BP use. Performing high-level actions may require a character to save up BP over two or more rounds. Saved BP cannot be carried from one battle to another, except in the case of chain battles (see p. 30). STATUS 7 ‘ ” Sh TO te — MRS Ea . o ie ? - 2 P > be SER i - ei ~ Overview ~ SOLIS RAPER RE TE OT OLCOTT TEI A LORENA Menu Select an entry to view relevant details. g b Character lechrnivqaee - 9/24 543 Spells c : View a character’s current HP, LP, and BP. A. bi litres i ce fay ee Q Equipment See a list of a character’s currently equipped weapons, items, and armor. Quick Help Press SELECT to access explanations of game references. Status Window Check a character’s current attributes (see p. 21). Symbols located next to icons indicate the level of protection against that element. *¥ 0O@- AX Best 4 4 44 > >» >» Db Worst Durability Points (DP) Weapons and items like first-aid kits have limited durability. As a weapon or item is used, it loses DP and becomes unusable when its DP reaches 0. Depending on your objects and their purposes, you can visit inns, blacksmiths, or apothecaries to replenish DP. In the status, items, and positions menus, you can press SELECT for easy access to Quick Help and explanations to related concepts. ee ee ee l=» as Pe on ie ie So poy ane ee EEE TS ae = Attributes The status menu lists the following attributes for each character: Strength Affects weapon attack damage. Vitality Affects resistance and recovery (see p. 33). Dexterity Affects foil, bow, and LP attacks. Agility Affects turn order and evasiveness. Intellect Affects magic attack damage. Willpower Affects resistance to magic. Compassion Affects magic recovery effects. Charisma Affects illusions and charm. Physical Defense —_ Defense against physical attacks. See below for details. Magic Defense Defense against magic attacks. See below for details. Equipment Weight Affects turn order and damage from throws. The greater it is, the greater the damage dealt by throws. Using weapons heavier than one’s strength can support lowers accuracy. Class Indicates a character’s class. One can attain a class by receiving training in its required skills from a mentor (see p. 16). A character's defenses can be divided into three types: Physical defense Slash attack protection Affects resistance to edged slash attacks. Blunt attack protection Affects resistance to blunt and crushing attacks like punches. we Projectile attack protection Affects resistance to missiles and piercing attacks. Magic defense ry Fire protection Affects resistance to fire-based attacks. Es Cold protection Affects resistance to cold-based attacks. Electrical protection Affects resistance to electrical-based attacks. | Energy protection Affects resistance to energy-based attacks. Other defense Status ailment protection —_ Affects resistance to status ailments. STATUS ~ Pat) ol Weapons — EA FR de RNs WH PF ie! ae menennneselantaeensaat Equip and unequip weapons tod this menu. First move the cursor to the slot where you would like to equip a weapon. Press the & button to access the weapons list to the right. Select a weapon and press the & button again. Certain items like first-aid kits may also be equipped in this manner. You can toggle between characters with the L1 and R1 buttons. Use the ® button to toggle item information on any weapon or item. Armor Pieces of armor, including shields and accessories, can be equipped in the same manner as weapons. Techniques View battle techniques each character has acquired either through glimmers or weapons. Use the directional buttons or the left analog stick to navigate through the lists of various skills and related techniques. You can toggle between characters with the L1 and R1 buttons. Press the @ button to switch modes. Modes Every weapon has a set mode that will affect the techniques you acquire through glimmers during battle. You can change weapon modes at a blacksmith and change martial arts modes at a martial arts master. Consider battle strategy and a character’s skills and attributes when selecting modes. Attack mode Makes learning powerful techniques easier. Defense mode Increases your chances of deflecting enemy attacks. 4 Trick mode ~— Makes learning rapid techniques easier. magic and related ells You can toggle between characters with the L1 and R1 buttons. Synthesizing Spells Certain designated classes are permitted to combine spells they have acquired to create new synthesized spells. For instance, Hellfire could be mixed with elements from another type of magic to produce a stronger Hellfire with added effects. One class can even combine three spells at once. Select the spell you wish to use as a You can also undo or “deconstruct” a base by pressing the @ button. spell by highlighting it and Then add a second spell. pressing the ® button. Abilities View the various abilities and skill levels attained by each of your characters. Use the directional buttons or the left analog stick to navigate through battle skills, magic skills, proficiencies, and certified classes. You can toggle between characters with the L1 and R1 buttons. st e Organize your items with this menu. Select an item and fA FO press the ¢ button to enter the Sort menu, where you can = select your sorting method or discard an item. Press the @ button to view the trade window. Sorting and Discarding Among the selections in the sort menu are auto and manual sort functions as well as an option to discard an item. You can sort weapons, armor, or other items first to organize items for easy reference. When discarding items, keep in mind that once they are thrown away, they are gone for good. Trade Window Use the trade window to exercise your Trading proficiency by exchanging items with monsters who can trade. Keep items you wish to exchange in the trade window for future opportunities. Use the directional buttons to toggle between your inventory and trade window. Remove an item from the window by placing the cursor next to it and pressing the @& button. ae - Set your battle li lineup or paaibens of your aman foputes — their collective strengths to best advantage. Positions affect both offensive and defensive power, and they influence the occurrence of vortexes. Strategize and organize your troops effectively! Switching Positions EE mC Biz Posici 1OB5) Use the directional buttons or the left analog stick to navigate 6) through and set the battle positions—front, middle, or rear—of your party members. You can switch members’ positions by highlighting one and pressing the ¢& button and then selecting another and confirming the switch by pressing the ¢& button again. Front, Middle, or Rear? A character’s attack power and turn order varies by position. The more stars placed next to a character’s weapon, the greater the added effectiveness of that attribute. Certain weapon types are better suited to certain position. Bows, for example, work best from the rear. Study up and find out what works where. With these you can follow your progress inthe game. In the three options, using the directional buttons or the left analog stick Player Information « This includes some of the information you entered at the start of the game and keeps track-of how many characters and games you have completed. Events Here you can scroll through notes regarding the events, quests, and other experiences you have had so far. You may find this very useful in recalling significant details of your adventures. Maps Obtained See a list of maps currently in your possession. You can get some of these minimaps by talking to the locals or as a reward for doing someone a favor. You can view your map by pressing the START button after you enter the corresponding area. World Map View the world map by pressing the @ button. Check regional maps of Mardias by pressing the @ button or the & button. Although you can view the world map here, you will be unable to travel anywhere. ae dae - ar : aa ts cots hetero ted ~~ . . ater er ee - The set of abilities known as “proficiencies” can be activated in cities and towns for use in the field (see p. 13). By pressing the & button, you can access a proficiency and then move it to the activated list on the left. Up to five proficiencies can be activated at a time. By placing the cursor next to an activated proficiency, you can view how many members have that proficiency and what is the highest level held in the party. SELECT 1. Remaining Uses This indicates the remaining (and maximum) number of times you can use your proficiencies. The total is determined by the levels and number of proficient party members. Uses can be allocated to any activated proficiency. 2. Proficiency See your currently activated proficiencies. Sample Proficiencies Howe | Re Press the © button at Find hidden the spot indicated. chests. Stand still and press You cannot be the © button. detected by sound. Press the © button Gain the first Increase your when encountering foes.| strike even if you | chance of striking meet head-on. the first blow, Options suaomniaaied a —n eee ieee on fll In the Options menu you can configure game features by using the directional buttons or the left analog stick. Confirm your selections by pressing the & button. Sound Select your preferred form of audio output: monaural, stereo, or Dolby Pro Logic II. ‘ When selected, the Stereo (Dolby Surround Pro.Logic II) soundtrack will output from both the DIGITAL OUT (OPTICAL) and the AV MULTI OUT (ANALOG) of the PlayStation®2. The soundtrack may be played back in 5-channel surround sound on an audio system that features Dolby Pro Logic II decoding, and in 4-channel surround sound on an audio system that features Dolby Pro Logic decoding. The soundtrack may also be played back in 2-channel stereo. If necessary, please refer to the instruction manual that came with your audio system. OO DOLBY Dolby, Pro Logic, and the double-D symbol are trademarks of Dolby Laboratories. PRO LOGIC Vibration Function Set the vibration function of your DUALSHOCK®2 analog controller on or off. Main Button Help Use this feature to display or hide the DUALSHOCK®2 analog controller button icons at the bottom of the screen. You can also display or hide them by pressing the SELECT button from the main screen. Adjust Screen Position Using the X and Y coordinates, you can adjust the positioning of your television or monitor screen to give you the optimum viewing area. Button Config Move the directional buttons or the left analog stick to set the buttons on the DUALSHOCK®2 analog controller to any configuration you choose. Quicksave Temporarily save your current game. Select CONTINUE from the start menu to pick up the game where you left off. Battles are on a turn-based system, where the characters-and most monsters have one turn each round. Fighting continues until one side is completely depleted of HP. Commands Party Members Select an action for the This indicates the status of character to perform. all party members. Their action order may also be displayed. (See the battle order feature below.) Modes This icon represents the a - mode of a technique or Whe basic techelstertor thetong smoracamammmm §=— “°4)0. Combining Fixed similar modes yields greater results. BP/DP/LP Consumption These values show how much BP, DP, or LP is required to perform an action. Values in red will be consumed, those in yellow may not. Battle Order At the outset of a battle, press the © button or the & button to view the battle menu. First you must decide your party’s battle order. In fixed battle order, characters take action in the order you set them. In free battle order, the order of action will be determined automatically, based on speed. Use the @ button to toggle between the two options. Command Options You determine what each character does each round. Using the directional buttons or the left analog stick, scroll left or right through the various categories, then up or down to find the technique, spell, or action you want the character to perform. After confirming your selection, you will choose a target. Battle begins after you have confirmed all party members’ actions. Way to Grow! Victory is yours when you reduce all of the enemy’s HP to 0. Sometimes at the end of battle you will see that certain attributes of some characters have risen as a result. Characters grow not through levels or experience points but by increasing their attributes through battle. BATTLES Suffering D De vat . When all party members run out oft HP or if the main character’s LP falls to 0, the game ends and you are returned to the main menu. It is important to stay aware of your party’s HP levels. In some battles against tougher opponents you may be able to continue with your game even if you lose. Glimmers When wielding a familiar weapon against a powerful enemy, at times you may unconsciously unleash a new technique. This is known as a “slimmer.” The higher your skill level for the weapon you use, the greater the possibility that you can acquire a powerful technique. Combinations When party members are able to combine their attacks in quick succession against a foe, the result is called a “combination” and can deal much greater damage than when executed separately. Factors such as the order in which you enter commands and the : characteristics of the actions themselves play a part in determining —{ ae! : when and how combinations occur. Oe comet Tics = “Sonic Slash Rocket Spear Chain Battles At a certain point in the game, you will discover that running into monsters close to each other causes a “chain” reaction. This means that you will be forced to face them in battle in succession and without the benefit of a rest or the opportunity to retreat. The secret to surviving multiple battles is to keep close watch on your party's HP | and BP levels. -Other Battle Effects Besides glimmers and combinations, you will encounter many battle effects in the course of fighting. Know the meaning and benefits of each as you unravel their secrets. Surges At times, a combatant who is highly skilled with his or her weapon can rush towards the opponent in a blinding “surge.” Such an attack cannot be dodged. Reverses After attaining skill in a weapon, you can sometimes unleash a second strike upon your enemy in a move called a “reverse.” The mightier the first strike, the more damaging the second. Fulcrums Some spells and techniques can maintain their effects throughout a combination, increasing the impact of the overall attack and the possibility for more combos. Surge Reverses Under certain conditions, using certain techniques, expert fighters can sometimes perform a surge and a reverse simultaneously. Vortexes When combatants unleash a combination from a certain formation, they can summon incredible strength and perform a special, sustained combination with dramatic and devastating effect. This is called a “vortex.” Benedictions In rare instances, depending on place and circumstance, the devoted are blessed by miraculous assistance from their patron god. These “benedictions” can turn the tide of battle in your favor. BATTLES ‘ ae e+. alee he a N Shield Characters who have equipped shields and are not using two-handed weapons will sometimes spontaneously protect themselves in battle with this defensive tool. Those having a higher shield skill level and a shield with greater maneuverability exhibit this move more frequently. Of course, the ability to fend off certain attacks varies from shield to shield. Deflect By brandishing a weapon in a protective stance, characters can sometimes deflect an enemy’s attack. Using weapons in defensive mode increases the opportunity to perform this successfully. A character may also leap in front of an ally to deflect an attack on a party member. When using Martial Arts, a melee attack may be countered rather than deflected, turning the attack back upon the attacker. Using Battle Points Strategic use of BP is critical in battles against strong | opponents. At times, a series of quick, light moves may \ wmanact be most effective; at others, one powerful attack might do the trick. And the right combo at the right time could deliver the final blow. Characters will differ in their initial allotments of BP. Some have a high maximum BP while others have a higher BP recovery rate. Take this into consideration when organizing your party members and in deciding who should have which magic skills. Status Ailments During battle, attacks may deal damage beyond a reduction of HP, producing reactions known as status ailments. Remember the signs and effects of status ailments to use them to your advantage in battle. Darkness Greatly lowers accuracy in inflicting physical damage. Poison Gradually inflicts damage each round. Sleep Causes immobility. May cease at round’s end or if victim is attacked again. Nightmare Same effects as Sleep. Causes confusion upon awakening. Stun Cancels actions planned for that round. Shock Cancels magic attacks planned for that round. Snare Cancels lunging attacks planned for that round. Paralysis Causes immobility. Some chance of recovery at round’s end. Attribute Effects Unconsciousness Causes immobility. Low probability of recovery at round’s end. Petrification Causes temporary immobility. Phobia Sometimes causes paralysis from fear. Confusion Causes unexpected actions. Charm Causes favorable actions toward opponents. Curse Greatly lowers all attributes. Berserk Increases attack power but prevents the use of magic. Inactive Party member has fallen. Cannot obey commands. Loses LP when attacked. Small icons appearing next to characters during battle indicate changes to their attributes. ATK (Attack power), DEF (Defense), STR (Strength), VIT (Vitality), DEX (Dexterity), AGI (Agility), INT (Intellect), WIL (Willpower), COM (Compassion), and CHA (Charisma) may increase or decrease, depending on the type of attack or spell cast. ~oo = wae oo Hi ADVENTURING TIPS~ There is more to this game than just fighting. As you progress through the story, you will find the following basic principles quite useful. Hot Tip No. 1: Earn as many jewels as you can. Jewels play an integral part in your character’s development. You will need them to raise your skill levels. In addition to battling adversaries, you can obtain jewels by fulfilling certain quests, using proficiencies or sometimes even finding them in chests. Hot Tip No. 2: Get yourself some skills. Proficiencies and skills are not gained in battle. You'll need to visit the town mentor to buy proficiencies and to exchange jewels for weapon, magic, and adventuring skills. By learning a skill in a particular weapon type, you increase your chances of learning new techniques or particular weapons in a “glimmer” during battle. Having more skills translates to more opportunities for success both in battle and in the field. Hot Tip No. 3: Raise your skill levels. When you give a mentor jewels to train for a class, you raise the level of the skills associated with that class. As you train and move up one level at a time, the amount of BP required to perform related techniques is reduced, and you become more talented at your proficiencies, allowing you to overcome more obstacles on your adventure. Hot Tip No. 4: Talk to lots of people. In town you will find a variety of people, some with requests and others with useful information. It’s a good idea to talk to everyone you meet in a new town. This could lead to new quests and access to new areas of the world map for you. Hot Tip No. 5: Look for markers. If you see an exclamation point, it means that you can interact with something nearby. Use the applicable proficiency to uncover what's there. Be aware of traps. In your travels, you will encounter obstacles and devices you will need to figure out. In many cases your proficiencies will help you overcome these challenges. Failure to resolve some traps may cost you LP, so stay alert. At first glance, a cliff may seem If your Climb skill level is high Watch out for falling rocks insurmountable, but... enough, you can scale it. from above. Weigh your options. You will be asked to make decisions during the course of the story. No matter which option you choose, the story will continue. However, the progress of the story will vary depending on the choices you make, so choose wisely. Ask the Volunteer Brigade for help. Young volunteers are stationed near the entrance of each city and town eS to lend assistance to new adventurers. They can explain the ins and outs of making one’s way through the world of Mardias. Take advantage of their services to get answers to your questions. Make use of the game’s many features. Classes, modes, proficiencies, tempering, concocting, and synthesizing are just some of the interesting elements of Romancing SaGa’s gameplay. Armed with a full understanding of these features, you will be able to strengthen your characters in the manner you choose and develop strategies that work best for you. CO Zz. -) PD = = = — i Menuett Words and music by Masayoshi Yamazaki The clouds above scatter off to the heavens To reflect in the water below Birds soaring high above all, confident ne’er to fall The farthest edge of nowhere their home If only I could take the form of the wind’s veiled guise Skimming o’er the mountaintops and the seas and the skies But what would I bring to most precious of all To the only one who I love? I'd want nothing more than to sit by her side By the side of the one who I love Those who gaze ahead through their endless tears Through a vicious season barren and cold The wilderness forsaken hides darkest fears What quest shall the future behold? Devoid of hope, all the sorrow continues The sun sinks low and the heavens give chase What is a soul to seek but the warmth of Mother’s cheek And the peace of her loving embrace Even when the night falls and does naught to subside; Even when I find my words to be bottled inside All that I yearn for, for richer or poorer is to be the light that you see All that I yearn for, for richer or poorer is to be the peace that you feel All that I yearn for, for richer or poorer is to fill your heart on my own. Image Illustrator Composer Art Director Battle Director Planners Battle Planner System Planner Menu Planner Map & Event Planners Coordinator Programmers Main Programmer Character Programmer Battle Programmer Map Programmer Character Designers Lead Designer Monster Designers Lead Designer 3D Field Designers Lead Designer 2D Field Designers Lead Designer Special Event Designer Menu Designer Effects Designers Lead Designer Motion Designers Lead Designer ae Hiroshi Takai Kyoji Koizumi Junichi Shinomiya Yuichi Ninagawa Kazuyuki Shindo Wataru Ueda Tatsumaro Tezuka Taku Watanabe Norihisa Iwasaki Takaaki Tonooka Yukio Ishii Eiichi Hasegawa Kei Yokohama Tsuyoshi Sonoda Takashi Morio Yasushi Suzuki Satoshi Ohtani Sawako Kobayashi Megumi Tamagawa Konomi Ishizuka Yuichi Shiota Yosuke Asahara Naoko Yamashita Yusuke Mogi Noriko Sasaki Makoto Sawano Kei Naruse Atsushi Toshinaga Toru Nakazawa Kimihiko Miyamae Takahiro Kumagai Yoshiko Hiyama Mitsuhiro Asami Sho Okamura Shinpei Sakata Teruki Suganuma Kaori Iwata Ai Hamanaka Mizushi Sugawara Yuko Abiru Yoko Tamai Misako Tsutsui Yuuki Takita Keisuke Wakaba Masayo Asano Takuma Matsunaga Yoshimitsu Inagaki Kazue Kudo Ryota Nozoe iko Yamaguchi veehinha Oke Yoshiyuki Oku Kanji Nishida Takeshi Oda Atsushi Inuzuka Yoshiaki Iizuka Hiroyuki Yamaji Toshiaki Watanabe Akie Ohgaki Hidekazu Kato Satomi Tsuchida Takeshi Kanda uF 0 ROE ae. PO Py A nh te hee Bee iO ee Kenji Ito - Yusuke Naora © CREDITS . ro sat eames » lavie —. * ‘ CROPTES ROA bat en oD i Naoya Shigematsu Takaomi Vioto Opening Movie Director Takeshi Tateishi (Visual Works) Sound Division Sound Director Yoshitaka Fujita Additional Arranger Tsuyoshi Sekito Synthesizer Operator Hirosato Noda Sound a Tatsuya Shoji Sound Tool Programmer Satoshi Akamatsu ; Supervising Dialogue Editor Yuji Isogawa Dialogue Editor Hideki Uchimura Sound Editors Kenichi Saito Masayuki Yui Yuki Hirose Production Manager Masayuki Tanaka Production Assistants Masashi Kitagawa Rie Tsukamoto Special Thanks Kenichiro Fukui US Dialogue Recording New Generation Pictures, Inc. English Language Version Producers Reiko Matsuo Jonathan Klein English Language Version Voice Director Jonathan Klein Recording Engineer Collin McQueen Recording Studio Magnitude 8 Post Theme Son “Menuett” 62005 Augusta Publishing & Square Enix Co., Ltd. Vocals Masayoshi Yamazaki Composer Masayoshi Yamazaki Lyrics Masayoshi Yamazaki Arranger Masayoshi Yamazaki Acoustic Guitar Masayoshi Yamazaki Programming Masayoshi Yamazaki Accordion / Keyboard Dr. KyOn Recording Engineer Kouta Kiryuu Assistant Engineers Kentaro Kikuchi Tsuyoshi Yamada Recording Studio Crescent Studio Mixing Studio Baybridge Studio Office Augusta Co., Ltd. Director Taro Hokari Chief Artist Manager Ryoji Chimura Artist Manager Jun Uemura Recording Section Composer & Orchestrator Kenji Ito Conductor Koji Haishima Strings Masatsugu Shinozaki's Group Flute Hideyo Takakuwa Oboe Hiroshi Shibayama Clarinet Tadashi Hoshino Horns Otohiko Fujita Masato Abe Takahito Saijyo : Trumpets Masahiko Sugasaka Hitoshi Yokoyama Koji Nishimura Trombones Masanori Hirohara Wataru Ikegami 4 Bass Trombone Gen Chida Tuba Kiyoshi Sato Percussion Tomoko Kusakari Midori Takada Harp Yo Saito Piano Kenji Ito Electric Bass Tomohito Aoki Scat Kazuko Kawashima Vocals Kyoko Kishikawa Chorus Tokyo Philharmonic Chorus Morinoki Children's Choir Recording & Mixing Engineer Toshiyasu Shiozawa (Columbia Music Entertainment, Inc.) Recording & Mixing Studio Recording Coordinator Mixing Engineer Mixing Studio Mixing Engineer Post Production Mixing Studio Mixing Engineer Assistant Engineer Post-production Manager Motion Actors Visual Works Motion Capture Collaborators CG Editor Engineering Support Production Manager Coordinator Quality Assurance QA Coordinator QA Assistant Coordinators QA Technical Engineer QA Technical Assistant QA Team QA Manager General Manager Development Administration Ratings Advisors Localization Localization Director Localization Assistant Editor General Manager Legal & Intellectual Property General Manager Promotion Publicity Producer Publicity Staff Assistant General Manager Fumio Takano . Kenji Nakai (KGN Productions, Hollywood) Sonic Lodge Studios, Hollywood Toru Kamekawa 408 THX Suite (THX pm3 certified) at Sony PCL, Inc. Kazutaka Someya Yuri Hasegawa Chiaki Ikejima OO potey} PRO LOGIC I Masanori Tomita (AC Factory) Junko Kimura (AC Factory) Alimi Hamamoto (Flamenco Estudio Mezquita) Shuntaro Furukawa Junichi Hayashi Tomoya Suzuki Keiichi Kojima Kotaro Beppu Norimichi Kurosawa Hazuki Fujimoto Hiromitsu Sato Takafumi Matsui Norikazu Naoi Yoko Kagaya Kazuya Okamoto Yusuke Sadamasa Masakazu Noda Yusuke Kitamura Takashi Kaneko Kenichi Ishikawa Susumu Kurihara Daigoro Yoshino Shinya Kawamura Hiroshi Kaneoka Hiroyuki Kishi Sayaka Harada Kazuki Warita Mei Ito Kazuki Yasuda Chikako Okada ...and many others Yukihiro Shibuya Koji Yamashita Hiroko Hamada Reiko Kondo Sueko Kogai Yumiko Azeyanagi Satoko Kondo Miki Hamasaki Colin Williamson Masashi Hiramatsu Ayako Hino Hiroshi Harada Michihiro Sasaki Michio Okamiya Rei Kawano Kentaro Sato Koji Taguchi Management St Additional Development Support Special Thanks Executive Producers Producer Square Enix, Inc. Quality Assurance Manager Assistant QA Manager Senior QA Coordinator QA Associate QA Coordinator Assistant Coordinator QA Team QA Translators Localization Specialists Localization & QA Director Public Relations Product Marketing Marketing Communications Sales Executive Director, Sales & Marketing Senior Vice President Legal Counsel President & COO ap 425 ge ee Nobuyuki Ueda Fumie Chiba Rie Saito Hitomi Watanabe Tomohiro Kayano Hiroshi Arai Mitsuhiro Uehara Eri Ogawa Toshiaki Matsumoto Mihoko Kato Yusuke Kodama Shingo Toya Sho Numakura Toru Minoda Kenta Morioka Yoshinori Kitase Hiromichi Tanaka Yasumi Matsuno Toshiro Tsuchida Takashi Tokita Koichi Ishii Yu Miyake Yosuke Saito and all Square Enix staff Yoichi Wada Keiji Honda Akitoshi Kawazu David “Ribs” Carrillo Mohammed A.C. Wright Aaron J. Adams Jason Sanders Keith P. Martz Carmelo Cabezo Cheryl Baker Michael Caloz Isagani Camangian John Clark Cassidy Hammermeister Vanit Juthakuajitmate Casey Kwock Steven Ra’ Matt Sanchez Lila Shin Julie Wanamaker Arthur T. Kawamoto Kazuo M. Tanaka Brody Phillips Laurie Spillane Yutaka Sano Sonia Im Kumiko Hakushi Frederick K. Hashi Fernando Bustamante Felice V. Wu Philip Ser Dais Kawaguchi Patrick H. Cervantes Jonathan Cooperson Tim Law Alaine C. de Leon Traci Jones Shundea K. Brooks Shinji Futami Shinji Hashimoto Neal Black Daishiro Okada Fantasy Violence Language Suggestive Themes Use of Drugs and Alcohol PlayStation.c : D RADIATA | STORIES 4 | at ea SQUARE ENIX. www.square-enix.com Published by Square Enix, Inc. © 2005 SQUARE ENIX CO., LTD. All Rights Reserved. Developed by tri-Ace Inc. RADIATA STORIES, SQUARE ENIX, and the SQUARE ENIX logo are trademarks of Square Enix Co., Ltd. “PlayStation” and the “PS” Family logo are registered trademarks of Sony Computer Entertainment Inc. The ratings icon is a trademark of the Entertainment Software Association. Fill out this card and return it to be entered in our monthly drawing. You could win a cool game! REGISTRATION CARD - ROMANCING SAGA _ SLUS-21263 CUSTOMER SUPPORT FIRST NAME: LAST NAME: For customer support and technical support questions, APARTMENT/ you can call (310) 846-0345. rr I ac ne a a i eee SUITENUMBER: Representatives are available Monday-Friday 8am-12pm and 1pm -5pm, Pacific ZIP/ PHONE ( ) DAY, | MALE FEMALE NUMBER: EVE| | Wei ee TT AGE: No further purchase necessary. Each card qualifies for one monthly drawing. Two winners per month. Please fill in all information, or include all information on a 3x5 card and mail to: Square Enix, Inc., P.O. Box 6000, Clear Lake, MN 55319. One entry per person. Drawing to take place on or about the last day of each month. Winner will be notified by mail WHICH SQUARE ENIX™ GAMES DO YOU OWN? ; within 30 days of drawing. This contest E-MAIL ADDRESS: PARENT OR ADULT GUARDIAN (IF UNDER 18 YEARS OLD): (| FINAL FANTASY® VII (_] FINAL FANTASY.TACTICS® (_) SaGa Frontier® "| Parasite Eve® : Ohio and other places where prota __| Xenogears® |_| Brave Fencer® Musashi® |_| FINAL FANTASY® VIII (_) FINAL FANTASY ANTHOLOGY® pt ope hinbopehly obit ‘s |_| SaGa Frontier® 2 |_| Front Mission® 3 (_} Vagrant Story® C] Legend of Mana® i | Serie teensy hn —] Chrono Cross® ] Parasite Eve® 2 | FINAL FANTASY® IX -_] FINAL FANTASY CHRONICLES® aA \_| FINAL FANTASY® X __| Kingdom Hearts® |_| FINAL FANTASY® ORIGINS & UNLIMITED Saga™ |_| FINAL FANTASY® X-2 |_| Drakengard™ |_| FRONT MISSION® 4 (_) STAR OCEAN™ Till the End of Time™ |_| FINAL FANTASY® XI __] FINAL FANTASY® XI PC Version |_| FINAL FANTASY® XI: CHAINS OF PROMATHIA™ _| FINAL FANTASY® XI: CHAINS OF PROMATHIA™ PC Version [| FINAL FANTASY® XI: THE VANA’DIEL® COLLECTION PC Version {| Kingdom Hearts® CHAIN OF MEMORIES (| FULLMETAL ALCHEMIST™ and the Broken Angel |_| MUSASHI®: SAMURAI LEGEND™ (|_| FULLMETAL ALCHEMIST™ 2 Curse of the Crimson Elixir __| RADIATA STORIES™ |_| DRAGON WARRIOR® 1 & Il = |_| DRAGON WARRIOR® III |_| DRAGON WARRIOR® VII (|_| VALKYRIE PROFILE® |_| GRANDIA™ (| STAR OCEAN: THE SECOND STORY® (|_| GRANDIA™ XTREME "] CHECK THIS BOX IF YOU DO NOT WISH TO BE CONTACTED BY SQUARE ENIX, INC. CER PRES, Oe ee "] CHECK THIS BOX IF YOU DO NOT WISH TO BE CONTACTED BY SQUARE ENIX, INC.’S BUSINESS PARTNERS Your limited warranty rights apply regardless of whether you submit this card. Fill out this card and return it to be entered in our monthly drawing. You could win a cool game! *XINJ JaVnos 0009 X0G Od “oul ‘xiuqz asenbs GLESS NIN 84e7 JeaI9 LIMITED FARR ~The: following mere aitearvet Gener te een United States and Canada, and only to original consumer purchasers of products covered by this warranty. LIMITED WARRANTY Square Enix, Inc. (“SEI”) warrants to the original purchaser of the enclosed product (the “Product”) that the media containing the Product (which includes any replacement media provided under this warranty) will be free from defects in materials and workmanship for a period of ninety (90) days from the date of purchase (the “Warranty Period”). SEI’s entire liability and your exclusive remedy under this limited warranty shall be, at SEl’s option, repair or replacement, without charge, of the whole or affected portion of any Product that proves to be defective in material or workmanship during the Warranty Period. EXCLUSIONS FROM WARRANTY This warranty applies only to defects in factory materials and factory workmanship. Any condition caused by abuse, unreasonable use, mistreatment, neglect, accident, improper operation, destruction or alteration, or repair or maintenance attempted by anyone other than SEI is not a defect covered by this warranty. Parts and materials subject to wear and tear in normal usage are not covered by this warranty. IMPLIED WARRANTIES AND INCIDENTAL AND CONSEQUENTIAL DAMAGES Under state or provincial law, you may be entitled to the benefit of certain implied warranties. ANY APPLICABLE IMPLIED WARRANTIES, INCLUDING WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE, WILL CONTINUE IN FORCE ONLY DURING THE WARRANTY PERIOD. Some states and provinces do not allow limitations on how long an implied warranty lasts, so the above limitation may not apply to you. NEITHER SEI NOR YOUR RETAIL DEALER HAS ANY RESPONSIBILITY FOR ANY INCIDENTAL OR CONSEQUENTIAL DAMAGES RELATING TO YOUR USE OF THE PRODUCT, INCLUDING, WITHOUT LIMITATION, ANY DAMAGES FOR LOSS OF DATA OR LOSS OF PROFIT, OR FOR ANY INCIDENTAL EXPENSES, LOSS OF TIME, OR INCONVENIENCE. As some states and provinces do not allow the exclusion or limitation of incidental or consequential damage, the foregoing limitation or exclusion may not apply to you. HOW TO OBTAIN WARRANTY SERVICE To obtain warranty service, please send the defective Product, together with a copy of your original sales receipt, your return address, name and telephone number, should contact be necessary, and a brief note describing the defect to SEI at the following address: Square Enix, Inc., Customer Warranty, 6060 Center Drive, Suite 100, Los Angeles, CA 90045. THE DEFECTIVE PRODUCT MUST BE POSTMARKED WITHIN NINETY (90) DAYS FROM THE DATE OF PURCHASE. PROOF OF PURCHASE IN THE FORM OF A DATED RECEIPT MUST BE INCLUDED TO OBTAIN WARRANTY SERVICE. The shipping costs for sending the defective Product to SEI is a sole responsibility of the Customer. SEI will not be liable for any damage or loss that occurs during shipping. To minimize loss during shipping, you may opt to use a trackable shipping method. lf you have warranty questions, you can also contact our Customer Warranty department at (310) 846-0345 during its hours of operation, Monday — Friday, 8:00 am — 12:00 pm and 1:00 pm — 5:00 pm, Pacific Standard Time. CUSTOMER SUPPORT For customer support and technical support questions, please call (310) 846-0345 during the following hours of operation: Monday-Friday 8:00 am — 12:00 pm and 1:00 pm — 5:00 pm, Pacific Standard Time. NOTICE: The Product, this manual, and all other accompanying documentation, written or electronic, are protected by United States copyright law, trademark law and international treaties. Unauthorized reproduction is subject to civil and criminal penalties. All rights reserved. sf ee oes SQUARC CNIX. www.square-enix.com Published by Square Enix, Inc. OTe Na Ned ee eee Laelia ~ ‘2 "2 Ve Sete ie Te piu ainnincnae a7 © 2005 SQUARE ENIX CO., LTD. All Rights Reserved. IMAGE ILLUSTRATION/Tomomi Kobayashi. ROMANCING SAGA , SQUARE ENIX, and the SQUARE ENIX logo are trademarks of Square Enix Co., Ltd. The ratings icon is a trademark of the Entertainment Software Association. Square Enix, Inc. - 6060 Center Dr. Suite 100, Los Angeles, CA 90045